Buch, Englisch, 260 Seiten, Format (B × H): 162 mm x 245 mm, Gewicht: 1230 g
Applications with Virtual Inhabited 3D Worlds
Buch, Englisch, 260 Seiten, Format (B × H): 162 mm x 245 mm, Gewicht: 1230 g
ISBN: 978-1-85233-658-5
Verlag: Springer
- Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes
- Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools
- Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes
- Artistic and cultural applications - the construction of stages representing concepts and/or emotions
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
Weitere Infos & Material
1 Introduction.- 1 The World in the Computer.- 2 VR for Decision Support in Urban Planning.- 3 Virtual Reality and Habitats for Learning Microsurgical Skills.- 4 Theatrical Virtuality — Virtual Theatricality.- 5 Supporting Interactive Dramaturgy in a Virtual Environment for Small Children.- 6 3D Technology in Design and Production.- 2 The Computer in the World.- 7 Habitats for the Digitally Pervasive World.- 8 Lessons From Being There: Interface Design for Mobile Augmented Reality.- 9 Modelling Moving Machines.- 10 Wayfinding, Ships and Augmented Reality.- 11 Conceptual Abstraction in Modelling With Physical and Informational Material.- Author Index.