Buch, Englisch, 242 Seiten, Format (B × H): 174 mm x 246 mm, Gewicht: 453 g
A Guide to Immersive Sound in Virtual Experiences
Buch, Englisch, 242 Seiten, Format (B × H): 174 mm x 246 mm, Gewicht: 453 g
Reihe: Audio Engineering Society Presents
ISBN: 978-0-367-49899-3
Verlag: Taylor & Francis
Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
Readers will discover the perceptual foundations of immersive sound and its development into an inextricable part of virtual experiences today, before diving into hands-on examples that explore cutting-edge applications of VR audio across multiple disciplines. This book is accessible for a wide range of readers, including audio professionals looking to expand into VR, visual and interactive media specialists seeking to harness the power of immersive sound, and multidisciplinary VR creators eager to build their skills in audio implementation.
With a blend of theory and applied practice, Virtual Reality Audio offers a comprehensive roadmap for anyone interested in the future of sound in virtual worlds.
Zielgruppe
Postgraduate, Professional, Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Betriebssysteme Virtuelle Maschinen, Virtualisierung
Weitere Infos & Material
1. Introduction: A New Frontier for Audio Creativity 2. History of Immersive Audio: A Survey of Milestones and Techniques 3. Acoustics and Auditory Perception: Fundamentals of Sound as an Immersive Phenomenon 4. Spatial Audio: Computational Implementation of Immersive Sound 5. Sound in VR Film: Crafting Audio for Fixed-Media VR 6. Sound in VR Games: Crafting Audio for Interactive VR 7. Moving Forward: Guidance for VR Audio Practitioners




