Buch, Englisch, Band 36, 252 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 571 g
Buch, Englisch, Band 36, 252 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 571 g
Reihe: Emergence, Complexity and Computation
ISBN: 978-3-030-19633-2
Verlag: Springer International Publishing
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Naturwissenschaften Physik Quantenphysik
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Mathematik | Informatik EDV | Informatik Technische Informatik Quantencomputer, DNA-Computing
- Mathematik | Informatik Mathematik Operations Research Spieltheorie
Weitere Infos & Material
Classical game theory.- Quantum approach to game theory.- Spatial quantum game simulation.- Unfair contests.