Albert / Nowakowski / Wolfe | Lessons in Play | Buch | 978-1-4822-4303-1 | sack.de

Buch, Englisch, 346 Seiten, Format (B × H): 157 mm x 239 mm, Gewicht: 748 g

Albert / Nowakowski / Wolfe

Lessons in Play

An Introduction to Combinatorial Game Theory, Second Edition
2. Auflage 2019
ISBN: 978-1-4822-4303-1
Verlag: CRC Press

An Introduction to Combinatorial Game Theory, Second Edition

Buch, Englisch, 346 Seiten, Format (B × H): 157 mm x 239 mm, Gewicht: 748 g

ISBN: 978-1-4822-4303-1
Verlag: CRC Press


This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results.

Features

- Employs a widely accessible style to the explanation of combinatorial game theory

- Contains multiple case studies

- Expands further directions and applications of the field

- Includes a complete rewrite of CGSuite material

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Zielgruppe


Students in game theory courses, graduate students and researchers in game theory

Weitere Infos & Material


Combinatorial Games

0.1 Basic Terminology

Problems

1 Basic Techniques

1.1 Greedy

1.2 Symmetry

1.3 Parity

1.4 Give Them Enough Rope!

1.5 Strategy Stealing

1.6 Change the Game!

1.7 Case Study: Long Chains in Dots & Boxes

Problems

2 Outcome Classes

2.1 Outcome Functions

2.2 Game Positions and Options

2.3 Impartial Games: Minding Your Ps and Ns

2.4 Case Study: Roll The Lawn

2.5 Case Study: Timber

2.6 Case Study: Partizan Endnim

Problems

3 Motivational Interlude: Sums of Games

3.1 Sums

3.2 Comparisons

3.3 Equality and Identity

3.4 Case Study: Domineering Rectangles

Problems

4 The Algebra of Games

4.1 The Fundamental Definitions

4.2 Games Form a Group with a Partial Order

4.3 Canonical Form

4.4 Case Study: Cricket Pitch

4.5 Incentives

Problems

5 Values of Games

5.1 Numbers

5.2 Case Study: Shove

5.3 Stops

5.4 A Few All-Smalls: Up, Down, and Stars

5.5 Switches

5.6 Case Study: Elephants & Rhinos

5.7 Tiny and Miny

5.8 Toppling Dominoes

5.9 Proofs of Equivalence of Games and Numbers

Problems

6 Structure

6.1 Games Born by Day 2

6.2 Extremal Games Born By Day n

6.3 More About Numbers

6.4 The Distributive Lattice of Games Born by Day n

6.5 Group Structure

Problems

7 Impartial Games

7.1 A Star-Studded Game

7.2 The Analysis of Nim

7.3 Adding Stars

7.4 A More Succinct Notation

7.5 Taking-and-Breaking Games

7.6 Subtraction Games

7.7 Keypad Games

Problems

8 Hot Games

8.1 Comparing Games and Numbers

8


Michael Albert - University of Otago
Richard Nowakowski - Dalhousie University
David Wolfe - Dalhousie University



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