Abrial | The B-Book | Buch | 978-0-521-02175-3 | www2.sack.de

Buch, Englisch, 813 Seiten, Format (B × H): 170 mm x 244 mm, Gewicht: 1380 g

Abrial

The B-Book

Assigning Programs to Meanings
Erscheinungsjahr 2005
ISBN: 978-0-521-02175-3
Verlag: Cambridge University Press

Assigning Programs to Meanings

Buch, Englisch, 813 Seiten, Format (B × H): 170 mm x 244 mm, Gewicht: 1380 g

ISBN: 978-0-521-02175-3
Verlag: Cambridge University Press


The B Method is a means for specifying, designing and coding software systems. The long-awaited B-Book is the standard reference for everything concerning this method. It contains the mathematical basis on which it is founded, the precise definitions of the notations used, and a large number of examples illustrating its use in practice. J.-R. Abrial, the inventor of B, has written the book in such a way that it can be used for self-study or for reference. It is in four parts, the first dealing with the mathematical foundations and the definition of the various mathematical structures that are needed to formalise software systems; special emphasis is placed on the notion of proof. The second part contains a presentation of the Generalised Substitution Language and of the Abstract Machine Notation; examples are given to show how large specifications can be constructed systematically. The next part introduces the two basic programming features of sequencing and loop. The last part covers the very important notion of refinement. It shows how to construct large software systems by means of layered architectures of modules. With the appearance of The B-Book, formal methods practitioners, computer scientists, and systems developers at last will have access to the definitive account of what will become one of the standard approaches to the construction of software systems.

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Weitere Infos & Material


Tribute; Foreword; Introduction; Part I. Mathematics: 1. Mathematical reasoning; 2. Set notation; 3. Mathematical objects; Part II. Abstract Machines: 4. Introduction to abstract machines; 5. Formal definition of abstract machines; 6. Theory of abstract machines; 7. Constructing large abstract machines; 8. Examples of abstract machines; Part III. Programming: 9. Sequencing and loop; 10. Programming examples; Part IV. Refinement: 11. Refinement; 12. Constructing large software systems; 13. Examples of refinement; Appendixes; Index.



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