Buch, Englisch, Band 31, 278 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 452 g
10th International Conference, XP 2009, Pula, Sardinia, Italy, May 25-29, 2009, Proceedings
Buch, Englisch, Band 31, 278 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 452 g
Reihe: Lecture Notes in Business Information Processing
ISBN: 978-3-642-01852-7
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Keynote Papers.- What They Dont Teach You about Software at School: Be Smart!.- Keynote: Beyond Budgeting in a Lean and Agile World.- Research Papers.- Developing a Test Automation Framework for Agile Development and Testing.- Long-Term Effects of Test-Driven Development A Case Study.- Communicating Domain Knowledge in Executable Acceptance Test Driven Development.- An Empirical Study on the TDD Conformance of Novice and Expert Pair Programmers.- An Exploratory Study of Developers’ Toolbox in an Agile Team.- Balancing Individual and Collaborative Work in Agile Teams.- Organizational Enablers for Agile Adoption: Learning from GameDevCo.- Migrating Defect Management from Waterfall to Agile Software Development in a Large-Scale Multi-site Organization: A Case Study.- Perceptive Agile Measurement: New Instruments for Quantitative Studies in the Pursuit of the Social-Psychological Effect of Agile Practices.- A Survey of Perceptions on Knowledge Management Schools in Agile and Traditional Software Development Environments.- Empowering Students and the Community through Agile Software Development Service-Learning.- Putting Agile Teamwork to the Test – An Preliminary Instrument for Empirically Assessing and Improving Agile Software Development.- Short Papers.- Agile Software Development and CMMI: What We Do Not Know about Dancing with Elephants.- Is ISO/IEC 15504 Applicable to Agile Methods?.- Lesson Learnt from an Agile Implementation Project.- A Study of Risk Management in DSDM.- A Storytest-Driven Approach to the Migration of Legacy Systems.- XP Practices: A Successful Tool for Increasing and Transferring Practical Knowledge in Short-Life Software Development Projects.- Distributed Agile Development: A Case Study of Customer Communication Challenges.- Customer and UserInvolvement in Agile Software Development.- Integration of Extreme Programming and User-Centered Design: Lessons Learned.- Optimizing Agile Processes by Early Identification of Hidden Requirements.- Negotiating Contracts for Agile Projects: A Practical Perspective.- Workshops and Tutorials.- The Lego Lean Game.- Agile Process Smells and Root Cause Analysis.- Agile in Large-Scale Development Workshop: Coaching, Transitioning and Practicing.- What Does an Agile Coach Do?.- Workshop - Mechanics of Good - Creating Well Functioning Distributed Teams.- Test-Driven User Interfaces.- The New New NEW! Product Development Game.- Positioning Agility.- Scrum Board Game.- XP2009 Workshop: Climbing the Dreyfus Ladder of Agile Practices.- Software “Best” Practices: Agile Deconstructed.- XP Workshop on Agile Product Line Engineering.- Test Driven Development: Performing Art.- Business Value Game.- Where Agile Research Meets Industry Needs: Starting from a 10-Year Retrospective.- Continuous Integration – How Do You Know That Your Application Still Works?.- Executable Requirements in Practice.- Product Owners Jamboree.- Explaining the Obvious – How Do You Teach Agile?.- Architecture-Centric Methods and Agile Approaches.- 3rd International Workshop on Designing Empirical Studies: Assessing the Effectiveness of Agile Methods (IWDES 2009).- Telling Your Stories: Why Stories Are Important for Your Team.- Elements of an Art - Agile Coaching.- Posters.- A Survey on Industrial Software Engineering.- Modeling Spontaneous Pair Programming When New Developers Join a Team.- Summary Reporting for a Linked Interaction Design-Scrum Approach: How Much Modeling Is Useful?.- Software Product Line Engineering Approach for Enhancing Agile Methodologies.- FLEXI Project Management Survey.-Demonstrations.- Documentation by Example.- Alaska Simulator – A Journey to Planning.- Using Metric Visualization and Sharing Tool to Drive Agile-Related Practices.- ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool.- FitClipse: A Tool for Executable Acceptance Test Driven Development.- Using Digital Tabletops to Support Distributed Agile Planning Meetings.- Additional Material: Panels.- The Future of Lean in an Agile World.- What Skills Do We Really Need in Agile Software Development? – Discussion of Industrial Impacts and Challenges.- Perspectives on Agile Coaching.