Buch, Englisch, 368 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 533 g
Buch, Englisch, 368 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 533 g
ISBN: 978-0-415-96579-8
Verlag: Routledge
The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction, Mark J. P. Wolf, Bernard Perron; Chapter 1 Theory by Design, Walter Holland, Henry Jenkins, Kurt Squire; Chapter 2 Abstraction in the Video Game, Mark J. P. Wolf; Chapter 3 Immersion, Engagement, and Presence, Alison McMahan; Chapter 4 Hyperidentities, Miroslaw Filiciak; Chapter 5 Playing at Being, Bob Rehak; Chapter 6 Stories for Eye, Ear, and Muscles, Torben Grodal; Chapter 7 As We Become Machines, Martti Lahti; Chapter 8 Hot Dates and Fairy-Tale Romances, Mia Consalvo; Chapter 9 Video Games and Configurative Performances, Markku Eskelinen, Ragnhild Tronstad; Chapter 10 Simulation versus Narrative, Gonzalo Frasca; Chapter 11 From Gamers to Players and Gameplayers, Bernard Perron; Chapter 12 Interactive Storytelling, Chris Crawford; Chapter 13 Gametime, Patrick Crogan;
Warren Robinett
Acknowledgments
Introduction: Mark J. P. Wolf and Bernard Perron
1.Theory by Design: Walter Holland, Henry Jenkins, and Kurt Squire
2. Abstraction in the Video Game: Mark J. P. Wolf
3. Immersion, Engagement, and Presence: A Method For Analyzing 3-D Video Games: Alison McMahan
4. Hyperidentities: Postmodern Identity Patterns in Massively Multiplayer Online Role-Playing Games: Miroslaw Filiciak
5. Playing at Being: Psychoanalysis and the Avatar: Bob Rehak
6. Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences: Torben Grodal
7. As We Become Machines: Corporealized Pleasures in Video Games: Martti Lahti
8. Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games: Mia Consalvo
9. Video Games and Configurative Performances: Markku Eskelinen and Ragnhild Tronstad
10. Simulation versus Narrative: Introduction to Ludology: Gonzalo Frasca
11. From Gamers to Players and Gameplayers: The Example of Interactive Movies: Bernard Perron
12. Interactive Storytelling: Chris Crawford
13. Gametime: History, Narrative, and Temporality in Combat Flight Simulator 2: Patrick Crogan
Appendix. Home Video Game Systems: The First Thirty Years (1972-2001): Mark J. P. Wolf, Bernard Perron and David Winter Bibliography
About the Contributors
Index