Buch, Englisch, 240 Seiten, Format (B × H): 217 mm x 275 mm, Gewicht: 544 g
Reihe: Electronics
Contraptions, Creations, and Curiosities Anyone Can Make
Buch, Englisch, 240 Seiten, Format (B × H): 217 mm x 275 mm, Gewicht: 544 g
Reihe: Electronics
ISBN: 978-0-07-182780-5
Verlag: McGraw-Hill Education - Europe
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Fascinatingly Fun, Family-Friendly Steampunk Projects"Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc.Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit.Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.Discover how to forge these imaginative contraptions: - Decoder armguard
- Signaling periscope
- Goggles
- Grappling hook launcher
- Airship harness
- Glider wings
- Rivet gun
- Power armor
- Magnetic amplification gauntlet
- Rocket pack
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Foreword
Introduction
Part the First: Before We Begin
Chapter 1: What Is Steampunk?
Chapter 2: Tools of the Modern Mad Scientist…and Materials, Too
Chapter 3: You'll Shoot Your Eye Out!
Part the Second: The Story
Chapter 4: Decoder Armguard: Wherein our heroes get the message
Chapter 5: Signaling Periscope: Wherein our heroes pass the message along
Chapter 6: Goggles: Wherein our heroes prepare for a trip
Chapter 7: Grappling Hook Launcher: Wherein our heroes get a lift
Chapter 8: Airship Harness: Wherein our heroes fly by night
Chapter 9: Glider Wings: Wherein our heroes get separated
Chapter 10: Rivet Gun: Wherein our heroes get stranded
Chapter 11: Power Armor and Magnetic Amplification Gauntlet: Wherein our heroes are reunited
Chapter 12: Rocket Pack: Wherein our heroes visit their uncle
Chapter 13: Epilogue: Wherein our heroes escape
Part the Third: Hastily Scribbled Laboratory Notes
A. This Way Lies Madness
B. Dramatis Personae
C. For the Brilliant but Mathematically Challenged Mad Scientist
Final Thoughts