Buch, Englisch, 184 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 449 g
Games about Games
Buch, Englisch, 184 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 449 g
Reihe: Routledge Advances in Game Studies
ISBN: 978-1-032-61556-1
Verlag: Routledge
Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody.
The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.
Zielgruppe
Academic, Postgraduate, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
Weitere Infos & Material
Introduction
1. Fourth-Wall Breaking and the Twofold Play
2. Hypermediation and the Hypervisible Interface
3. Unreliable Narrator and the Playable Exaggeration
4. Abusive Game Design and Masocore Games
5. Fragmentation and Mini-Games
6. Parody and the Edges of Metagames
Conclusions