Buch, Englisch, 536 Seiten, Format (B × H): 199 mm x 241 mm, Gewicht: 1242 g
Building Networked Games and Virtual Environments
Buch, Englisch, 536 Seiten, Format (B × H): 199 mm x 241 mm, Gewicht: 1242 g
ISBN: 978-0-12-374423-4
Verlag: Elsevier Science
Zielgruppe
Graphics and games programmers and developers, virtual environments developers, academic researchers, upper-level undergrad and graduate students in Computer Graphics and Games programs
Autoren/Hrsg.
Weitere Infos & Material
PART I GROUNDWORK1. Introduction2. One on One (101)3. Overview of the Internet4. More Than TwoPART II FOUNDATIONS5. Issues in Networking Graphics6. Sockets and Middleware7. Middleware and Message-Based Systems8. Middleware and Object-Sharing Systems9. Other Networking ComponentsPART III REAL SYSTEMS10. Requirements11. Latency and Consistency12. Scalability13. Application Support Issues