Buch, Englisch, 398 Seiten, Format (B × H): 150 mm x 220 mm, Gewicht: 550 g
Reihe: Game studies
The Construction of Mental Illnesses and Psychiatric Institutions in Video Games
Buch, Englisch, 398 Seiten, Format (B × H): 150 mm x 220 mm, Gewicht: 550 g
Reihe: Game studies
ISBN: 978-3-86488-194-7
Verlag: Hülsbusch, W
In this dissertation, game studies scholar Stefan Heinrich Simond focuses on a small selection of contemporary video games to present detailed qualitative analyses and ultimately develop a typology of madness in video games that can serve as an instructive basis for further study. The primary goal is thereby not to criticise or evaluate but to describe, understand, and disambiguate. From common tropes such as the horror asylum and the animalised inmate to the sanity meter and subversive means of subjectification, a broad angle on madness in video games is presented.
Aside from the concrete analyses, this dissertation also presents a constructivist understanding of madness. Instead of comparing video game characters to diagnostic manuals or therapeutic means to their actual application, video games are taken for what they are: creative expressions that aim to inspire and entertain. Madness in video games is then not considered a mirror to mental illnesses in real life, but a construction in its own right. Based on the presented observations, a new angle on the status of madness in the media might be well warranted.
Zielgruppe
Medienwissenschaftler, Computerspielforscher, Computerspieler, Psychiater