Algorithms, concepts and real-time systems in human centred communication
E-Book, Englisch, 364 Seiten, E-Book
ISBN: 978-0-470-02272-6
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
With contributions from key experts in the field, 3DVideocommunication:
* provides a complete overview of existing systems andtechnologies in 3D video communications and provides guidance onfuture trends and research;
* considers all aspects of the 3D videocommunication processingchain including video coding, signal processing and computergraphics;
* focuses on the current state-of-the-art and highlights thedirections in which the technology is likely to move;
* discusses in detail the relevance of 3D videocommunication fortelepresence systems and immersive media; and
* provides an exhaustive bibliography for further reading.
Researchers and students interested in the field of 3Daudio-visual communications will find 3D Videocommunicationa valuable resource, covering a broad overview of the currentstate-of-the-art. Practical engineers from industry will also findit a useful tool in envisioning and building innovativeapplications.
Autoren/Hrsg.
Weitere Infos & Material
List of Contributors.
Symbols.
Abbreviations.
Introduction by O. Schreer, P. Kauff, T. Sikora.
SECTION I: APPLICATIONS OF 3D VIDEOCOMMUNICATION.
1. History of Telepresence (W.A. IJsselsteijn).
2. 3D TV broadcasting (C. Fehn).
3. 3D in Content Creation and Post-Production (O. Grau).
4. Free Viewpoint Systems (M. Tanimoto).
5. Immersive Videoconferencing (P. Kauff, O. Schreer).
SECTION II: 3D DATA REPRESENTATION AND PROCESSING.
6. Fundamentals of Multiple View Geometry (E. Trucco, S. Ivekovic, A. Fusiello).
7. Stereo Analysis (N. Atzpadin, J. Mulligan).
8. Reconstruction of Volumetric 3D Models (P. Eisert).
9. View Synthesis and Rendering Methods (R. Koch, J.-F. Evers-Senne).
10. 3D Audio Capture and Analysis (M. Schwab, P. Noll).
11. Coding and Standardization (A. Smolic, Th. Sikora).
SECTION III: 3D REPRODUCTION.
12. Human Factors of 3D Displays (W.A. IJsselsteijn, P.J.H. Seuntiens, L.M.J. Meesters).
13. 3D Displays (S. Pastoor).
14. Mixed Reality Displays (S. Pastoor, C. Conomis).
15. Spatialised Audio and 3D Audio Rendering (Th. Sporer, S. Brix).
SECTION IV: 3D DATA SENSORS.
16. Sensor-Based Depth Capturing (Joao G.M. Goncalves, V. Sequeira).
17. Tracking and User Interface for Mixed Reality (T. Ebrahimi, Y. Abdeljaoued, D. Marimon).
Index.