Buch, Englisch, Band 42, 206 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 1080 g
Reihe: IFIP Advances in Information and Communication Technology
IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26-29, 1998, Ghent, Belgium
Buch, Englisch, Band 42, 206 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 1080 g
Reihe: IFIP Advances in Information and Communication Technology
ISBN: 978-0-7923-7844-0
Verlag: Springer US
provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium.
The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Betriebswirtschaft Management Unternehmensorganisation & Entwicklungsstrategien
- Mathematik | Informatik EDV | Informatik Technische Informatik Systemverwaltung & Management
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management Produktionsmanagement, Qualitätskontrolle
- Wirtschaftswissenschaften Volkswirtschaftslehre Volkswirtschaftslehre Allgemein Ökonometrie
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsmathematik und -statistik
Weitere Infos & Material
One Development of Games.- 1 Change Agent 007 — Licence to Simulate.- 2 Possibilities of Multimedia in Business Process Modeling and Simulation.- 3 From Manual to Multimedia: Development of an Enterprise Game.- 4 Computer Games versus Experiments.- 5 Reproducing the Management Process in an Educational Context.- Two Games in a Manufacturing Environment.- 6 Measuring Simulation Based Change Management in Manufacturing.- 7 Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience at the Centre for Industrial Management, K.U.Leuven.- 8 Optimisation and Redesign of a Bicycle Production. An Interactive Planning Game for Team Oriented Education and Self-Training.- 9 New Approaches for Training and Education of Engineers by Using Simulation Games.- Three Games in a Services Environment.- 10 Simulation Games in the Project Management Environment.- 11 ‘Panic’, a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incidents.- Four Games for Teaching Organizational Values.- 12 The Trainability of Interpersonal Skills. Guidelines for the Business Game Trainer.- 13 An Interactive and Experiential Game for Promoting Organizational Values.- 14 Integrated Implementation of Virtual Teaching to Support Employee Qualification in Learning Enterprises.- 15 Preparing Employees for the Learning Enterprise through Simulation Games.- Five What’s Next ?.- 16 Looking into the Future.