Buch, Englisch, 239 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 453 g
Community in Performance, Gaming, and the Arts
Buch, Englisch, 239 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 453 g
Reihe: Palgrave Studies in Performance and Technology
ISBN: 978-3-031-47311-1
Verlag: Springer Nature Switzerland
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1- Going Viral: Cultivating COVID Play. Part I: Making Pandemic Play(s).- Chapter 2 -Facing Up to Death: Nigeria and Its Creative Industry in the Era of COVID-19.- Chapter 3- Distributed Performance as Systems of Mutual Care.- Chapter 4 -Variant of Concern: University Theatre Pandemic Production through the Zoom Lens.- Chapter 5- Finding Catharsis in the Pandemic: Reading Greek Tragedy Online.- Part II - Adapting to the Virtual.- Chapter 6: A Love that Began as a Game: Gameboys, Filipino Boys Love (BL), & the COVID19 Pandemic.- Chapter 7- Digitally Dairakudakan: An Examination of the 2020–2021 Pandemic Performance Season.- Chapter 8 -Calling from Canada: Exploring the Shift to Telephonic Theatre during COVID-19.- Part III - Crossing Media Chapter 9 - Mixed Media Encounters: Finding the Future of Immersive Work through the Pandemic.- Chapter 10 -No Longer “Merely Players”: Porting the Elements of Theatre into Video Gaming.- Chapter 11- “Sing Along with the Common People”: Glastonbury and the Future of Festivals in the Age of Corona.- Part IV: Community Formation & Support.- Chapter 12- Performing Dramaturgies of Care in Quarantine: Aging, Inclusivity, and Aesthetics in a Virtual World.- Chapter 13-The Telelibrary Conspiracy: An Autonomous Audience and their Creation of Remote Community.- Chapter 14- Cyberpunk’d 2020: Megacorps, Nook’s Cranny, and the New Normal.- Chapter 15- Humor and Introspection in the Pandemic.