Pérez Castaño | Practical Artificial Intelligence | E-Book | sack.de
E-Book

E-Book, Englisch, 701 Seiten, eBook

Pérez Castaño Practical Artificial Intelligence

Machine Learning, Bots, and Agent Solutions Using C#
1. Auflage 2018
ISBN: 978-1-4842-3357-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark

Machine Learning, Bots, and Agent Solutions Using C#

E-Book, Englisch, 701 Seiten, eBook

ISBN: 978-1-4842-3357-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark



Discover how all levels Artificial Intelligence (AI) can be present in the most unimaginable scenarios of ordinary lives. This book explores subjects such as neural networks, agents, multi agent systems, supervised learning, and unsupervised learning. These and other topics will be addressed with real world examples, so you can learn fundamental concepts with AI solutions and apply them to your own projects. People tend to talk about AI as something mystical and unrelated to their ordinary life.  Practical Artificial Intelligence  provides simple explanations and hands on instructions. Rather than focusing on theory and overly scientific language, this book will enable practitioners of all levels to not only learn about AI but implement its practical uses. What You’ll Learn Understand agents and multi agents and how they are incorporated Relate machine learning to real-world problems and see what it means to you Apply supervised and unsupervised learning techniques and methods in the real world Implement reinforcement learning, game programming, simulation, and neural networks Who This Book Is For Computer science students, professionals, and hobbyists interested in AI and its applications.
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Weitere Infos & Material


Chapter 1: Logic & AI.- Chapter 2: Automated Theorem Proving & First Order Logic.- Chapter 3: Agents.- Chapter 4: Mars Rover.- Chapter 5: Multi-Agent Systems.- Chapter 6: Communication in a Multi-Agent System using WCF.- Chapter 7: Cleaning Agents: A multi-Agent System Problem.- Chapter 8: Simulation.- Chapter 9: Support Vector Machines.- Chapter 10: Decision Trees.- Chapter 11: Neural Networks.- Chapter 12: Handwritten Digit Recognition. - Chapter 13: Clustering & Multi-Objective Clustering.- Chapter 14: Metaheuristics.-  Chapter 15: Game Programming.- Chapter 16: Game Theory - Adversarial Search & Othello Game.- Chapter 17: Reinforcement Learning.


Arnaldo Pérez Castaño is a computer scientist based in Cuba. He’s the author of  PrestaShop Recipes (Apress, 2017) and a series of programming books—JavaScript Fácil, HTML y CSS Fácil, and Python Fácil (Marcombo S.A.)—and writes AI related articles for MSDN Magazine, VisualStudioMagazine.com, and Smashing Magazine. He is one of the co-founders of Havana Digital Enterprises and the creator of their first websites, http://www.havanaclassiccartour.com and www.havanadanceclass.com. His expertise includes Visual Basic, C#, .NET Framework and Artificial Intelligence.  Arnaldo offers his services through freelancer.com and served as reviewer for the Journal of Mathematical Modelling and Algorithms in Operations Research . Cinema and music are some of his passions.



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