Palamar / Keller | Mastering Autodesk Maya 2012 | E-Book | sack.de
E-Book

E-Book, Englisch, 976 Seiten, E-Book

Palamar / Keller Mastering Autodesk Maya 2012

E-Book, Englisch, 976 Seiten, E-Book

ISBN: 978-1-118-14853-2
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



The exclusive, official guide to the very latest version ofMaya
Get extensive, hands-on, intermediate to advanced coverage ofAutodesk Maya 2012, the top-selling 3D software on the market. Ifyou already know Maya basics, this authoritative book takes you tothe next level. From modeling, texturing, animation, and visualeffects to high-level techniques for film, television, games, andmore, this book provides professional-level Maya instruction. Withpages of scenarios and examples from some of the leadingprofessionals in the industry, author Todd Palamar will help youmaster the entire CG production pipeline.
* Provides professional-level instruction on Maya, theindustry-leading 3D animation and effects software used in popularfilms, games, and commercials
* Covers the very latest Maya 2012 tools and features, includingthe new fluid simulation tools
* Showcases the techniques of professionals through numerousexamples, demonstrating how to set up and manage 3D animation andvisual effects pipelines
* Includes challenging tutorials and real-world scenarios fromsome of the leading professionals in the industry
If you're looking for an in-depth, professional Maya resource toturn to again and again, this is the book you need.
Palamar / Keller Mastering Autodesk Maya 2012 jetzt bestellen!

Autoren/Hrsg.


Weitere Infos & Material


Introduction xxiii
Chapter 1 Working in Autodesk Maya 1
Chapter 2 Virtual Filmmaking with Autodesk Maya Cameras 53
Chapter 3 Modeling I 105
Chapter 4 Modeling II 173
Chapter 5 Animation Techniques 227
Chapter 6 Animating with Deformers 293
Chapter 7 Rigging and Muscle Systems 347
Chapter 8 Paint Effects 411
Chapter 9 Lighting with mental ray 461
Chapter 10 mental ray Shading Techniques 519
Chapter 11 Texture Mapping 563
Chapter 12 Rendering for Compositing 613
Chapter 13 Introducing nParticles 675
Chapter 14 Dynamic Effects 743
Chapter 15 Fur, Hair, and Clothing 793
Chapter 16 Autodesk Maya Fluids 855
Appendix A The Bottom Line 889
Appendix B Autodesk Maya 2012 Certification 909
Appendix C About the Companion DVD 913
Index 917


Todd Palamar began his career creating traditional specialeffects for low-budget horror movies and quickly gravitated tocomputer animation, first working on numerous straight-to-videomovies and then switching to the video game industry. He hasextensive freelance experience, including dozens of military andgame-style simulations, corporate commercials, and theme parkrides. In addition, he has written several Maya books, includingMaya Studio Projects: Photorealistic Characters and MayaStudio Projects: Dynamics.
Eric Keller has been a professional 3D artist andhigh-end animator for film, commercials, and TV for 12 years. Hehas created animations and effects for Disney, Warner Brothers,ESPN, Harvard Medical School, the Howard Hughes Medical Institute,and CBS. He currently teaches at the Gnomon School of VisualEffects. Eric is the author of Mastering Autodesk Maya 2011,Maya Visual Effects: The Innovator's Guide, andIntroducing ZBrush 4, all from Sybex.


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