Buch, Englisch, 240 Seiten, Paperback, Format (B × H): 152 mm x 229 mm, Gewicht: 396 g
The Affective Potential of Videogames
Buch, Englisch, 240 Seiten, Paperback, Format (B × H): 152 mm x 229 mm, Gewicht: 396 g
ISBN: 978-1-4766-6719-5
Verlag: McFarland
Video games cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, placing them ""physically"" within the virtual world. Sometimes players may even identify with the characters' ideological motivations. The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the ""body without organs.