A Pocket Guide to the Language, APIs, and Library
Buch, Englisch, 196 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 335 g
ISBN: 978-1-4842-7980-9
Verlag: Apress
You'll review the essential C# 10 and earlier syntax, not previously covered, in a well-organized format that can be used as a handy reference. Specifically, unions, generic attributes, CallerArgumentExpression, params span, Records, Init only setters, Top-level statements, Pattern matching enhancements, Native sized integers, Function pointers and more.
You'll find a concise reference to the C# language syntax: short, simple, and focused code examples; a well laid out table of contents; and a comprehensive index allowing easy review. You won’t find any technical jargon, bloated samples, drawn-out history lessons, or witty stories. What you will find is a language reference that is to the point and highly accessible.
The book is a must-have for any C# programmer.
What You Will Learn
- Employ nullable reference types
- Work with ranges and indices
- Apply recursive patterns to your applications
- Use switch expressions
Those with some experience in programming, looking for a quick, handy reference. Some C# or .NET recommended but not necessary.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Microsoft Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
1. Hello World.- 2. Compile and Run.- 3. Variables.- 4. Operators.- 5. Strings.- 6. Arrays.- 7. Conditionals.- 8. Loops.- 9. Methods.- 10. Class.- 11. Inheritance.- 12. Redefining Members.- 13. Access Levels.- 14. Static.- 15. Properties.- 16. Indexers.- 17. Interfaces.- 18. Abstract.- 19. Namespaces.- 20. Enum.- 21. Exception Handling.- 22. Operator Overloading.- 23. Custom Conversions.- 24. 25. Record.- Struct.- 26. Preprocessors.- 27. Delegates.- 28. Events.- 29. Generics.- 30. Constants.- 31. Asynchronous Methods.