Buch, Englisch, 280 Seiten, Format (B × H): 189 mm x 233 mm, Gewicht: 600 g
Buch, Englisch, 280 Seiten, Format (B × H): 189 mm x 233 mm, Gewicht: 600 g
ISBN: 978-1-4398-9219-0
Verlag: CRC Press
Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Encompasses the Whole Range of iOS Game Development
This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.
Guides You in Creating a Functional iOS Game
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
Weitere Infos & Material
Designing Your Game. Getting Set Up for iOS Development. Setting Up Unity and Your Mac for iOS Development. Basics of the Unity Editor. Building a Game in Unity iOS: The Roll-a-Ball Game. Making a Kart-Racing Game. Debugging and Script Optimization. Optimizing for File Size and Performance. Publishing to the iTunes Store. Thinking Outside the Box. Glossary. Index.