An Introduction for Practitioners
E-Book, Englisch, 244 Seiten, E-Book
ISBN: 978-0-470-06106-0
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learn how to programme the mobile devices of thefuture!
The importance of mobile systems programming has emerged overthe recent years as a new domain in software development. Thedesign of software that runs in a mobile device requires thatdevelopers combine the rules applicable in embedded environment;memory-awareness, limited performance, security, and limitedresources with features that are needed in workstation environment;modifiability, run-time extensions, and rapid applicationdevelopment.
Programming Mobile Devices is a comprehensive, practicalintroduction to programming mobile systems. The book is a platformindependent approach to programming mobile devices: it does notfocus on specific technologies, and devices, instead it evaluatesthe component areas and issues that are common to all mobilesoftware platforms. This text will enable the designer to programmemobile devices by mastering both hardware-aware andapplication-level software, as well as the main principles thatguide their design.
Programming Mobile Devices:
* Provides a complete and authoritative overview of programmingmobile systems.
* Discusses the major issues surrounding mobile systemsprogramming; such as understanding of embedded systems andworkstation programming.
* Covers memory management, the concepts of applications,dynamically linked libraries, concurrency, handling localresources, networking and mobile devices as well as securityfeatures.
* Uses generic examples from JavaTM and Symbian OS to illustratethe principles of mobile device programming.
Programming Mobile Devices is essential reading forgraduate and advanced undergraduate students, academic andindustrial researchers in the field as well as software developers,and programmers.
Autoren/Hrsg.
Weitere Infos & Material
Foreword by Jan Bosch.
Foreword by Antero Taivalsaari.
Preface.
Acknowledgments.
1 Introduction.
1.1 Motivation.
1.2 Commonly Used Hardware and Software.
1.3 Development Process.
1.4 Chapter Overview.
1.5 Summary.
1.6 Exercises.
2 Memory Management.
2.1 Overview.
2.2 Strategies for Allocating Variables to Memory.
2.3 Design Patterns for Limited Memory.
2.4 Memory Management in Mobile Java.
2.5 Symbian OS Memory Management.
2.6 Summary.
2.7 Exercises.
3 Applications.
3.1 What Constitutes an Application?
3.2 Workflow for Application Development.
3.3 Techniques for Composing Applications.
3.4 Application Models in Mobile Java.
3.5 Symbian OS Application Infrastructure.
3.6 Summary.
3.7 Exercises.
4 Dynamic Linking.
4.1 Overview.
4.2 Implementation Techniques.
4.3 Implementing Plugins.
4.4 Managing Memory Consumption Related to Dynamically LinkedLibraries.
4.5 Rules of Thumb for Using Dynamically Loaded Libraries.
4.6 Mobile Java and Dynamic Linking.
4.7 Symbian OS Dynamic Libraries.
4.8 Summary.
4.9 Exercises.
5 Concurrency.
5.1 Motivation.
5.2 Infrastructure for Concurrent Programming.
5.3 Faking Concurrency.
5.4 MIDP Java and Concurrency.
5.5 Symbian OS and Concurrency.
5.6 Summary.
5.7 Exercises.
6 Managing Resources.
6.1 Resource-Related Concerns in Mobile Devices.
6.2 Common Concerns.
6.3 MIDP Java.
6.4 Symbian OS.
6.5 Summary.
6.6 Exercises.
7 Networking.
7.1 Introduction.
7.2 Design Patterns for Networking Environment.
7.3 Problems with Networking Facilities and Implementations.
7.4 MIDP Java and Web Services.
7.5 Symbian OS and Bluetooth Facilities.
7.6 Summary.
7.7 Exercises.
8 Security.
8.1 Overview.
8.2 Secure Coding and Design.
8.3 Infrastructure for Enabling Secured Execution.
8.4 Security Features in MIDP Java.
8.5 Symbian OS Security Features.
8.6 Summary.
8.7 Exercises.
References.
Index.