Buch, Englisch, 190 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 318 g
Buch, Englisch, 190 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 318 g
Reihe: Studies in Computational Intelligence
ISBN: 978-3-642-09863-5
Verlag: Springer
Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Wissenschaft & Technologie
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Technische Wissenschaften Technik Allgemein Computeranwendungen in der Technik
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
Weitere Infos & Material
to the Art and Science of Interaction and Interface Design.- Interactivity – A Word in Process.- Strategies of Interactivity.- Interfaces in Public and Semi-public Space.- Interactivity as Media Reflection between Art and Science.- Media Facades as Architectural Interfaces.- Interaction Design for Ubiquitous Content.- Ubiquitous Gaming Interaction: Engaging Play Anywhere.- Fashionable Technology – The Next Generation of Wearables.- The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space.- Digital Art/Public Art: Governance and Agency in the Networked Commons.