Keller | Introducing ZBrush | E-Book | sack.de
E-Book

E-Book, Englisch, 464 Seiten, E-Book

Keller Introducing ZBrush

E-Book, Englisch, 464 Seiten, E-Book

ISBN: 978-1-118-05964-7
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



If you want to take advantage of one of the hottest CG toolsavailable, Introducing ZBrush is the perfect place to start.
Introducing ZBrush helps you jump into this excitingdrawing and sculpting software without fear. Learn ZBrush 3.1basics inside and out and get comfortable sculpting in a digitalenvironment with this relaxed, friendly, and thorough guide. Masterthese practical techniques and soon you'll be creating realistic,cartoon, and organic models with flair.
* Introduces you to ZBrush 3.1, the sculpting software that letsyou create digital art with a fine-art feel, which you can transferinto Maya or other 3D applications
* Covers painting, meshes, organic sculpting, hardsurface sculpting, textures, lighting, rendering, working withother 3D applications, and scripting
* Walks you through a series of fun and engagingtutorials where you can start creating your own work, includinghuman, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and thisdetailed guide.
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Autoren/Hrsg.


Weitere Infos & Material


Introduction.
Chapter 1: Pixels, Pixols, Polygons, and the Basics of CreatingDigital Art.
Chapter 2: Facing the ZBrush Interface.
Chapter 3: Painting with Pixols, Part 1.
Chapter 4: Painting with Pixols, Part 2.
Chapter 5: Digital Sculpting.
Chapter 6: Advanced Sculpting Techniques.
Chapter 7: Color, Texture, and Alpha.
Chapter 8: Rendering, Lighting, and Materials.
Chapter 9: ZBrush with Other 3D Applications.
Chapter 10: Plug-ins and ZScripts.
Appendix: About the Companion DVD.
Index.


Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.


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