Learn C++ from scratch and get started building your very own games
E-Book, Englisch, 520 Seiten
ISBN: 978-1-78646-777-5
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
Table of Contents - C++, SFML, Visual Studio and Starting the First Game
- Variables, Operators, and Decisions – Animating Sprites
- C++ Strings, SFML Time – Player Input, and HUD
- Loops, Arrays, Switch, Enumerations and Functions – Implementing Game Mechanics
- Collisions, Sound, and, End Conditions – Making the Game Playable
- Object-Oriented Programming, Classes, and SFML Views
- C++ References, Sprite Sheets and Vertex Arrays
- Pointers, the Standard Template Library, and Texture Management
- Collision Detection, Pickups and Bullets
- Layering Views and Implementing the HUD
- Sound Effects, File I/O and Finishing the Game
- Abstraction and Code Management – Making Better Use of OOP
- Advanced OOP – Inheritance and Polymorphism
- Building Playable Levels and Collision Detection
- Sound Spatialization and HUD
- Extending SFML Classes, Particle Systems and Shaders
- Before You Go.