Buch, Englisch, 279 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 458 g
Reihe: Palgrave Games in Context
Buch, Englisch, 279 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 458 g
Reihe: Palgrave Games in Context
ISBN: 978-3-319-90541-9
Verlag: Springer International Publishing
Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Sozialwissenschaften Soziologie | Soziale Arbeit Soziale Gruppen/Soziale Themen Gender Studies, Geschlechtersoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
Weitere Infos & Material
1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor)
Part 1: Queer Foundations
2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans)
3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria)
Part 2: Representing Queerness
4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang)5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz)
6. What if Zelda Wasn’t a Girl? Problematizing Ocarina of Time’s Great Gender Debate (Chris Lawrence)
7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich)
8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton)9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams)
Part 3: Un-Gendering Assemblages
10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros)
11. ‘Sexified’ Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson)
12. Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano)
Part 4: No Fear of a Queer Planet: Gaming and Social Futures
13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond)
14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish)
15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait)



