Buch, Englisch, 378 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 1019 g
Reihe: Biomedical Visualization
Integrating Digital Visualization and 3D Technologies
Buch, Englisch, 378 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 1019 g
Reihe: Biomedical Visualization
ISBN: 978-3-031-73269-0
Verlag: Springer Nature Switzerland
This edited book explores digital visualization as a tool to communicate complex and often challenging biomedical content in an accessible and engaging way. The reader will learn how current visualization technology can be applied to a wide range of biomedical fields to benefit the learning of students and enhance the public understanding of science.
The focus of this volume will be on the innovative use of digital visualization (2D or 3D) in biomedical education and public engagement. This includes medical imaging (i.e., magnetic resonance imaging and computed tomography) as well as other digital imaging techniques such as laser scanning. It also covers the use of state-of-the-art visualization tools (i.e., augmented and virtual reality, animations and 3D printing) and the integration of 3D models of anatomical structures into serious computer games.
This book will appeal to educators, researchers and students in life science subjects as well as to healthcare professionals and designers of digital learning resources. The book will be a source of inspiration for any reader who is interested in using digital visualization as a meaningful and engaging communication tool for biomedical content, ranging from the anatomy and function of organs to the mechanisms of diseases and their prevention.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Vorklinische Medizin: Grundlagenfächer Anatomie
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Allgemeine Didaktik
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Medizin, Gesundheitswesen
Weitere Infos & Material
Part I. Theory and Practice.- Chapter 1. Leveraging Pedagogy: Virtual Anatomy as a Versatile Adjunct to Modern Anatomy Education.- Chapter 2. A Review of the Effectiveness and Utility of Digital Resources in Anatomical Education.- Chapter 3. Student and Educator Perceptions of Asynchronous Anatomical Education and a Digital Anatomy Learning Resource.- Chapter 4. Guided Anatomy: Embedding Magnetic Resonance Imaging in Teaching and Research at Bristol.- Chapter 5. Teaching about Ethics, Fraud and Professionalism through Imaging: Reflections and Recommendations for Practice.- Part II. Resource Development.- Chapter 6. Developing Digital Resources for Anatomy Teaching Using Structured Light Scanning Technology: A Student and Educator Opinion-based Study.- Chapter 7. Production of Human Osteological Replicas Using a Combination of Structured Light Scanning and 3D Printing Technologies.- Chapter 8. 3D-Printed Vulva: An Educational Tool for Adolescents.- Chapter 9. Canine Oncology: Investigating 3D Technology as a Visual Pre-operative and Clinical Aid for Veterinary Surgeons Treating Dogs with Hepatocellular Carcinoma.- Chapter 10. Para-Sight: An Interactive Virtual Reality Application Exploring the Infection Mechanism Employed by Plasmodium Falciparum.- Chapter 11. Kidney Exploration: A Virtual Reality Experience for Public Understanding of the Structure and Function of the Kidneys.- Chapter 12. The Holographic Brain: Interactive Holography for Engaging Young People with Anatomy Education.- Chapter 13. User Experience of a 3D Augmented Reality Human Anatomy Creative-based Learning Application.