The Gamification of Education, Medicine and Art
E-Book, Englisch, 306 Seiten, eBook
ISBN: 978-3-030-15620-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Preface.- Augmented Reality Games in Education.- Augmented Reality Games in Medicine and Healthcare.- Augmented Reality Games in Art.