Buch, Englisch, 210 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 465 g
Buch, Englisch, 210 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 465 g
ISBN: 978-1-138-35338-1
Verlag: Routledge
Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.
The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Soziologie | Soziale Arbeit Soziologie Allgemein
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Stadt- und Regionalsoziologie
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
1. Game Engine Culture 2. The Mechanics of Play: Situating Game Development 3. Resident Racist: Embodiment and Game Engine Design 4. New Media Ecosystems: Amazon and the Advancing Game Economy 5. Industries at Play: Materiality, Mixed Reality and Mediated Environments 6. Game Engine Architecture: Visualizing Space and Place 7. The Little Engine That Could: Independent Developers and the Global Games Market 8. Queering the Field: Beyond Binary Engine Choices