Buch, Englisch, 276 Seiten, Format (B × H): 239 mm x 161 mm, Gewicht: 670 g
Developmental, Usability, and Design Considerations for Making Games for Kids
Buch, Englisch, 276 Seiten, Format (B × H): 239 mm x 161 mm, Gewicht: 670 g
ISBN: 978-1-138-42829-4
Verlag: CRC Press
Whether you?re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face.
Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring:
Guidelines and recommendations divided by the most common target audiences ? babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12).
Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design
Game design insights and guidelines for all aspects of game production, from ideation to marketing
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Section One: Game Design in a Nutshell
Chapter 1: What is a Game?
Chapter 2: What is Game Design?
Chapter 3: Game Design Documents
Chapter 4: Production
Chapter 5: Finding a Developer
Chapter 6: Game Business Models
Chapter 7: Competitive Analysis and Identifying Market Opportunities
Section Two: Understanding Kids
Chapter 8: Child Development Overview
Chapter 9: Babies and Toddlers (0-2 Years)
Chapter 10: PreSchoolers (3-5 Years)
Chapter 11: Early Elementary Kids: (Ages 6-8)
Chapter 12: Tweens (Age 9-12)
Chapter 13: Teens (Age 13+)
Chapter 14: Public Perceptions of Games for Kids
Chapter 15: User Testing with Kids
Section Three: Game Design Guidelines
Chapter 16: Best Practices
Chapter 17: Considerations for Interactions by Platforms or Device
Chapter 18: Making Educational or Commercial Games
Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help
Chapter 20: eBooks and Interactive Stories
Chapter 21: Multiplayer and Cooperative Games
Chapter 22: Player Data in Games and Progress Tracking
Chapter 23: Marketing for Kids and Families
Conclusion: Making a Game