Buch, Englisch, 494 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 950 g
An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
Buch, Englisch, 494 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 950 g
ISBN: 978-1-138-48062-9
Verlag: CRC Press
Key features:
- Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks.
- Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets.
- Revised to cover the Unity game engine versions 2018 and 2019.
- New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim.
- An introduction to essential two- and three-dimensional mathematical and physics concepts.
- A portfolio of royalty free reusable game mechanics.
Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface. Acknowledgments. The Art of Programming Mechanics. Real-World Mechanics. Animation Mechanics. Game Rules and Mechanics. Character Mechanics. Player Mechanics. Environmental Mechanics. Mechanics for External Fources. Index.