Buch, Englisch, 346 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 502 g
Methods and Principles for Crafting Immersive Narratives
Buch, Englisch, 346 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 502 g
ISBN: 978-1-138-62966-0
Verlag: Routledge
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.
For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
Zielgruppe
Further/Vocational Education
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
ACKNOWLEDGMENTS
FOREWORD
CHAPTER 1: A New Reality and How We Got Here
SPOTLIGHT ON DIRECTING: Storytelling in VR through Cinematic Directing
A Conversation with Jessica Brillhart, Principal Filmmaker for VR at Google
SPOTLIGHT ON CAMERAS: Storytelling in VR through the Lens
A Conversation with Paul Meyhoefer, VP JK Imaging/Kodak
CHAPTER 2: A Stone Bridge Covered in Microchips
SPOTLIGHT ON GAMING: Storytelling in VR through Video Games
A Conversation with Brian Allgeier, VR Game Designer, Insomniac Games
CHAPTER 3: Science and Technology behind Storytelling
SPOTLIGHT ON VR SCIENCE AND STORYTELLING: Storytelling Through Data and Neurology
A Conversation with Dr. Carolina Cruz-Neira, Director of the Emerging Analytics Center, the University of Arkansas, Little Rock
SPOTLIGHT ON STORY: VR Storytelling at the Oculus Story Studio
A Conversation with Jessica Shamash, Producer, and Pete Billington, Immersive Storyteller
CHAPTER 4: Storytelling Principles for Immersive Space
SPOTLIGHT ON IMMERSIVE THEATER: Storytelling through Immersion
A Conversation with Noah Nelson, Creator and Host of No Proscenium Podcast
CHAPTER 5: Designing an Immersive Narrative
SPOTLIGHT ON NEW FRONTIERS: A Master Storyteller
A Conversation with Chris Milk, Founder and CEO, Within
SPOTLIGHT ON ETHICS: Considerations for VR Storytelling
A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media
EXERCISES
CHAPTER 6: Characters in VR
SPOTLIGHT ON ACTING: Storytelling Through Drama in Immersive Experiences
A Conversation with Keight Leighn, Actress
EXERCISES
CHAPTER 7: Creating Narrative Structures
SPOTLIGHT ON VISUALIZATION: Cinematic Storytelling in VR
A Conversation with Chris Edwards, Founder, Chief Production Officer, and CEO, The Third Floor
SPOTLIGHT ON NARRATIVE: Fiction Versus Nonfiction Storytelling
A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media
EXERCISES
CHAPTER 8: Theory in Practice: Interviews and Case Studies
THE STORYTELLERS
INTERVIEW: Rob Bredow, Chief Technology Officer, LucasFilm
INTERVIEW: Tye Sheridan and Nikola Todorovic, Creators of Aether Inc.
CASE STUDY: Baobab VR Studios
INTERVIEW: Sarah Hill, CEO and Chief Storyteller, StoryUp
THE TECHNOLOGISTS AND PRODUCERS
INTERVIEW: Jonathan Krusell, Google Daydream Producer
INTERVIEW: Robyn Tong Gray and Andrew Goldstein, Founders, Otherworld Interactive
CASE STUDY: Light Sail VR
INTERVIEW: Tai Crosby, Founder and CEO, SilVR Thread
INTERVIEW: Adam Orth, Creative Director, Three One Zero
THE ARTISTS
INTERVIEW: Angela Haddad, VR Artist and Producer
INTERVIEW: Annie Lesser, Immersive Theater Director
CASE STUDY: Jaunt Studios and the Invisible VR series
INTERVIEW: Mark Cordell Holmes, Art Director, Pixar
THE VISIONARIES
INTERVIEW: Larry Rosenthal, VR Pioneer and Producer
INTERVIEW: Paul Debevec, Senior Staff Engineer, Google VR
CASE STUDY: Lucy VR series
INTERVIEW: Brian Rose, Google VR Team, Community and Outreach
INTERVIEW: Ted Schilowitz, Futurist, 20th Century Fox Studios
GLOSSARY
INDEX
ABOUT THE AUTHOR