E-Book, Englisch, Band 13497, 464 Seiten, eBook
Third International Conference, ICSM 2022, Marseille, France, August 25–27, 2022, Revised Selected Papers
E-Book, Englisch, Band 13497, 464 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-22061-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
The 30 full papers and 4 short paper presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections as follows: Machine Learning for Multimedia; Image Processing; Multimedia Applications; Multimedia for Medicine and Health-Care; Smart Homes; Multimedia Environments and Metaverse; Deep Learning on Video and Music; Haptic; Industrial.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Machine Learning for Multimedia.-
Normalizing Flow Based Surface Defect Detection.- FUNet: Flow Based Conference Video Background Subtraction.- IARG: Improved Actor Relation Graph-based Group Activity Recognition.- SPGNet: Spatial Projection Guided 3D Human Pose Estimation in Low Dimensional Space.-
Image Processing.-
Unsupervised Face Frontalization GAN Driven by 3D Rotation and Symmetric Filling.- Infrared and Visible Image Fusion Based on Multi-Scale Gaussian Rolling Guidance Filter Decomposition.- Multi-Directional Edge Detection Algorithm Based on Fuzzy Logic Judgment.-
Multimedia Applications.-
Security Concerns and Citizens' Privacy Implications in Smart Multimedia Applications.- Metric Learning on Complex Projective Spaces.- Gamified Smart Grid Implementation through Pico, Nano, and Microgrids in a Sustainable Campus.- Product Re-Identification System in Fully Automated Defect Detection.-
Multimedia for Medicine and Health-Care.-
A Real-Time Fall Classification Model Based on Frame Series Motion Deformation.- GradXcepUNet: Explainable AI Based Medical Image Segmentation.- Non-Invasive Anemia Detection from Conjunctival Images.- 3D Segmentation and Visualization of Human Brain CT Images for Surgical Training - a VTK Approach.-
Smart Homes.-
The Energy 4.0 Concept and Its Relationship with the S3 Framework.- A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part I.- A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part II.-
Multimedia Environments and Metaverse.-
Including Grip Strength Activities into Tabletop Training Environments.- Matrix World – A Programmable 3D Multichain Metaverse.- Matrix Syncer - A Multi-Chain Data Aggregator for Supporting Blockchain-Based Metaverses.- Construction and Design of Food Traceability Based on Blockchain Technology Applying in the Metaverse.-
Deep Learning on Video and Music.-
Motion Segmentation Based on Pixel Distribution Learning on Unseen Videos.- Estimation of Music Recording Quality to Predict Automatic Music Transcription Performance.- Unleashing the Potential of Data Analytics through Music.-
Haptic.-
Impact of PGM Training on Reaction Time and Sense of Agency.- Epidural Motor Skills Measurements for Haptic Training.- Sensorless Force Approximation Control of 3-DOF Passive Haptic Devices.- Passive Haptic Learning as a Reinforcement Modality for Information.-
Industrial.-
Lighting Enhancement Using Self-Attention Guided HDR Reconstruction.- MoCap Trajectory-Based Animation Synthesis and Perplexity Driven Compression.- Hyperspectral Image Denoising Based on Dual Low-Rank Structure Preservation.- SimFormer: Real-To-SimTransfer with Recurrent Restoration.- Spatio-Frequency Analysis for High-Frequency Surface Wave Radar Ship Target Detection.