Buch, Englisch, 202 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 451 g
Critical Approaches for Classrooms and Communities
Buch, Englisch, 202 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 451 g
ISBN: 978-1-032-51403-1
Verlag: Routledge
Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making.
Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.
Zielgruppe
Postgraduate and Professional Reference
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction: Engaging Youth Civic Participation Through Digital Media. SECTION I: Conceptual Approaches to Digital Media Pedagogies of Civic Participation. 1. Critical Play as Civic Participation. 2. Youth Civic Participation: Activating Feminist/Critical Race/LGBTQ+/Crip Justice Theories. 3. Socially Engaged Art Practices, Tactical Media, and Games: Methods for Civic Participation in Digital Art Education. 4. Becoming a Nomadic Subject Through Media Maps. SECTION II: Engaging Media-Based Civic Participation in University Classrooms and Through University-Community Partnerships. 5. Citizenship, Social Justice, and Arts-Based Dialogue Through the Mississippi Freedom Summer Project of 1964. 6. Teaching Critical Media Literacy. 7. Investigating and Engaging with Social Issues in Public Schools: Through Critical Film-Making. 8. Creating Social Consciousness and Social Responsibility: Through Collaborative Artmaking. SECTION III: Community-Based Approaches to Fostering Civic Participation with Digital Media. 9. TakeBreakMake: A Pedagogical Reflection on Learning How to Teach Glitch. 10. We Are VR Girls: Becoming Engaged Citizens Through STEAM-Integrated Projects. 11. Engaging Civic Participation Through a Deweyan Lens Using Social Impact Video Games.